How
to Help Someone Use a Computer
By
Phil Agre University of California,
San Diego
Computer
people are generally fine human beings, but nonetheless they do
a lot of inadvertent harm in the ways they "help" other people with
their computer problems. Now that we're trying to get everyone on
the net, I thought it might be helpful to write down everything
I've been taught about helping people use computers.
First
you have to tell yourself some things:
- Nobody
is born knowing this stuff.
- You've
forgotten what it's like to be a beginner.
- If
it's not obvious to them, it's not obvious.
- A
computer is a means to an end. The person you're helping probably
cares mostly about the end. This is reasonable.
- Their
knowledge of the computer is grounded in what they can do and
see -- "when I do this, it does that". They need to develop a
deeper understanding, of course, but this can only happen slowly,
and not through abstract theory but through the real, concrete
situations they encounter in their work.
- By
the time they ask you for help, they've probably tried several
different things. As a result, their computer might be in a strange
state. That's not their fault.
- The
best way to learn is through apprenticeship -- that is, by doing
some real task together with someone who has skills that you don't
have.
- Your
primary goal is not to solve their problem. Your primary goal
is to help them become one notch more capable of solving their
problem on their own. So it's okay if they take notes.
- Most
user interfaces are terrible. When people make mistakes it's usually
the fault of the interface. You've forgotten how many ways you've
learned to adapt to bad interfaces. You've forgotten how many
things you once assumed that the interface would be able to do
for you.
- Knowledge
lives in communities, not individuals. A computer user who's not
part of a community of computer users is going to have a harder
time of it than one who is.
Having
convinced yourself of these things, you are more likely to follow
some important rules:
- Don't
take the keyboard. Let them do all the typing, even if it's slower
that way, and even if you have to point them to each and every
key they need to type. That's the only way they're going to learn
from the interaction.
- Find
out what they're really trying to do. Is there another way to
go about it?
- Attend
to the symbolism of the interaction. Most especially, try not
to tower over them. If at all possible, squat down so your eyes
are just below the level of theirs. When they're looking at the
computer, look at the computer. When they're looking at you, look
back at them.
- If
something is true, show them how they can see it's true.
- Be
aware of how abstract your language is. For example, "Get into
the editor" is abstract and "press this key" is concrete. Don't
say anything unless you intend for them to understand it. Keep
adjusting your language downward towards concrete units until
they start to get it, then slowly adjust back up towards greater
abstraction so long as they're following you. When formulating
a take-home lesson ("when it does this and that, you should check
such-and-such"), check once again that you're using language of
the right degree of abstraction for this user right now.
- Whenever
they start to blame themselves, blame the computer, no matter
how many times it takes, in a calm, authoritative tone of voice.
When they get nailed by a false assumption about the computer's
behavior, tell them their assumption was reasonable. Tell *yourself*
that it was reasonable. It was.
- Never
do something for someone that they are capable of doing for themselves.
- Don't
say "it's in the manual". (You probably knew that.)
This
article is adapted from The
Network Observer. Copyright 1996 by the author. It may be forwarded
to anyone for any noncommercial purpose.
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